VIDEO & SOUND PRODUCTION // Lectures & Exercises
Week 1 - Week 13 (01/04/2021 - 24/06/2021)
Fann Man Ling - 0344623 (BDCM)
Video & Sound Production // Mr. Martin
Lectures & Exercises
LECTURES
WEEK 1 // 01.04.2021
INTRODUCTION
Today, Mr. Martin briefed us about the module and the upcoming assignments: Project 1, Project 2, and Final Project. He then explained to us about Video and Sound Production.
Module Briefing
Video and Sound Production
is a time-based project which involves pre-production, production, and post-production.
PRE-PRODUCTION (Planning, Preparing, Designing, Composing)
is essential because, without proper planning, the production could run over time, the film could go over budget, could find yourself in the editing room with missing content.
it normally takes a longer time.
- Idea development (concept, treatment, outline, screenplay, script breakdown, shot list)
- Story (visual storyteller)
- Storyboard
- Visual References (have a precise image for the ideas when implementing)
- Location (Recee) / Props (Finance, Tech Scout)
PRODUCTION
the shorter time takes, the lesser cost of shooting.
- Lightning
- Custome
- Principle Shooting
POST-PRODUCTION
- Offline editing (combine clips, cut, edit, export) - rough/draft cut of the project
- Online editing (visual effect, colour correction) - final cut of the project
- Audio editing (audio enhancements, sound effect (dubbing), sound design)
WEEK 2 // 08.04.2021
FRAMINING & STORYBOARD
Lecture 1
CINEMATOGRAPHY
Art of photography and visual storytelling in a motion picture.
Comprises all on-screen visual elements (lighting, framing, composition, camera motion. camera angles, Film selection, lens choices, depth of field, zoom, focus, colour, exposure, filtration).
Motion picture/ film/ video is made up of many shots.
Each shot requires placing the camera in the best position for that particular moment in the narrative.
Shot is a continuous view shot by one camera without interruption.
Shot Size:
1. Extreme wide shot (E.W.S)
2. Wide shot (W.S)
3. Medium wide shot (M.W.S)
4. Medium shot (M.S)
5. Medium close-up shot (M.C.U)
6. Over-the-shoulder shot (O.S)
7. Close-up shot (C.U)
8. Extreme close-up shot (E.C.U)
EXTREME WIDE SHOT
conveys scale, distance, geographical location.
shows where the character is in his environment. (e.g: city, country)
- shows a broad view of the surroundings around the character. (from top of the view)
WIDE SHOT
establishing shot.
includes the entire subject, important objects in the immediate surrounding.
often used at the beginning of a scene.
- full body
MEDIUM WIDE SHOT
wide enough to show the physical setting in which the action is taking place.allow a nice balance of figure & surrounding.
- cut off across the legs above / below the knees.
MEDIUM SHOT (mid-shot / waist shot)
shows the subject that is important to understanding.
used for dialogue scenes, but also depict body language and more of the setting.
show important action, costumes, gestures, expressions.
glue together separate shots through constant actions. (90% of the shot)
oftentimes it will frame multiple subjects & a portion of the background and space in general.
- from the person's waist up, hands and half of body fall outside the frame.
MEDIUM CLOSE-UP SHOT
emphasize an action / expression
- approximately midway between waist, shoulder to above the head (blur in background)
OVER-THE-SHOULDER SHOT
point of view shot (showing the character's eyeview)
shows the subject from behind the shoulder of another person. (not necessary to have a shoulder)
used a lot in dialogue scenes.
- character always at one side (foreground), and it's blur on the foreground character.
CLOSE-UP SHOT
isolate the most important part of the subject.
emphasizes facial expression, details of an object.
few seconds (short scene)
- close to the head / small object
EXTREME CLOSE-UP SHOT
single out a portion of the face magnifies a detail.
focus on an important detail (increase the drama / impact on a situation / allow the viewer to see necessary picture information more clearly).
- e.g: Antman
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Composition:
1. Camera angle
2. Subject angle
3. Subject height
CAMERA ANGLE
Rule of thirds
The points where the vertical and horizontal lines cross are the aesthetically pleasing spots to place subjects / have perspective lines converge.
e.g: 2 characters are placed respectively on 2 sides (point) of the line.
SUBJECT ANGLE
45 Degree (Facial Modelling)
shows the front side of the face so that it won't be so 2D.
2 or more surfaces are photographed
pronounces 3-dimensional solidity.
angling the camera in relation to the subject so that 2 sides of the objects are viewed.
Diagonal line
to ensure that viewer's eyes are carried into distance.
angle the camera so that parallel lines diminish 缩小 and converge 聚焦 preferably toward the direction (right).
SUBJECT HEIGHT
artistic, dramatic, and psychological overtones may be contributed to the story-telling by adjusting the height of the camera to the subject. (Eye, Low, High angle)
generate different emotions within the viewer.
Eye Angle (connect)
films from the eye level of an observer of average height/ from the subject's eye level.
stimulate standard human vision and thus present visual information through a familiar viewpoint.
Low Angle (empower)
the camera is tilted upward to view the subject.
make the character looks bigger, stronger, nobler. (impression of height)
High Angle (depower)
the camera is tilted downward to view the subject.
make the character looks smaller, vulnerable, weak, childlike, confused.
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Screen Direction:
1. Dynamic
2. Static
DYNAMIC SCREEN DIRECTION
constant screen trace depicts subject motion in 1 direction only. (cannot cross the virtual line).
a series of actions (a person walking, a car driving, a plane flying) should move in the same direction to show progression. (e.g: the shots were taken from right to left, and it remained)
the character must stay in the same direction (e.g: boy remained at the right, girl remained at the left)
STATIC SCREEN DIRECTION
180-degree rule.
the rule enforces the camera stays on a horizontal axis (Line of Action) and not cross-section.
to avoid disorienting the viewer.
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Reverse Angle Shot
a shot taken from an angle roughly 180 degrees opposite of the previous shot.
often used during conversation (over-the-shoulder shot).
two-shot a shot in which 2 subjects appear in the same frame.
FURTHER READING:
WEEK 3 // 15.04.2021
1. STORYTELLING IN FILM
Lecture 2
Mask sense of narrative :
1. Identify its event
2. Link them by causality (cause & effect), time, space.
STORY & PLOT
Story 故事
Who & Why (cause & effect)
= Meaning
e.g.: All story no plot: people sitting in a room and being depressed, they go places, talk to people, but never really do anything (not much happening).
Plot 情节
What happened? (event) How that happened? (process)? When & Where? (time & space)
= Happening, proceeding (doing things in a linear progression to the conclusion)
e.g.: All plot no story: someone has been killed, the characters interview some people, pick up a false lead, chasing a guy or two, eventually have a shootout with or arrest the person who did it.
PLOT SEGMENTATION
A scene-by-scene outline of the entire film.
e.g.: All plot no story: someone has been killed, the characters interview some people, pick up a false lead, chasing a guy or two, eventually have a shootout with or arrest the person who did it.
PLOT SEGMENTATION
A scene-by-scene outline of the entire film.
Each scene should be described briefly in a separate line.
It helps reveal a film's overall structure and its small details.
Major changes within the narrative. (changes in action, time, space)
Short and succinct (concise) with key points only.
❌Not:
A synopsis of the film
Lengthy description
FURTHER READING:
2. FILM SOUND
Lecture 3
THE ART OF SOUND
Sounds effects what you see and from what perspective you see it.
e.g.: Hear Daniel Craig's singing you know you in the car, even though the scene does not shoot in the car. // Conversation from the street level (street noise), you know the moment is taking place on the ground, even though the long lens is fixed on the person (Eric Bana).
e.g.: Dialogue sounds close, then you are close to the person
Audience can follow the scene without seeing it at all. (Movie: Munich)
#Advise:
Make a scene with no dialogue no music, just camerawork, and sound design. Once finish it, watch it back but close your eyes, wait and ask yourself what your ears have listened.
Sound Elements:
1. Speech
2. Sound Effects
3. Music
SPEECH (Dialogue, Voiceover)
Dialogue: Conversation between characters in the movie.
Voice over: The voice of an unseen narrator speaking.
SOUND EFFECTS (Ambience, Hard or "cut" effects)
Ambience: Audio refers to the background noise present at a given scene / location. (background)
Hard or "cut" effects: Dialogue that isn't dialogue (Dragon sound)
MUSIC
enhance the dramatic narrative and the emotional impact. (different music brings different moods)
DUBBING (ADR)
process of re-recording dialogue after the filming process.
to improve audio quality / reflect dialogue changes
FOLEY
a sound effects technique for synchronous effects / live effects.
the sound isn't the original generated sound but using tools and materials to create a similar sound.
reproduction of everyday sound effects that are added up to media in post-production to enhance audio quality.
FURTHER READING:
WEEK 4 // 22.04.2021
STORYTELLING IN FILM 2
Lecture 4
3-ACT STRUCTURE
- Beginning
- Middle
- End
WEEK 5 // 22.04.2021
INTRO TO PREMIERE PRO
Lecture 5
MEDIA INFO
Frame Size
Resolution: 1920 x 1080 px (full HD) (used by most of the modern TV)
Aspect Ratio
16:9 (Most TV today)
4:3 (Old TV)
Pixel Aspect Ratio
Square Pixel (1.0) - Ratio of width to height of single pixel in a frame.
Fields
Progressive Scan (modern TV) - All the horizontal scan lines are transmitted together.
Interlaced Scan (old TV) - At any time, only the odd / the even lines are transmitted over the broadcast network (two actions taken)
Display Format
25fps (Film frame rate) (Capture every still image, only the images move)
Channel Format
Stereo (cater to our ears (better recognize where the sound comes from))
Audio
48000 Hz. (Same like Display Format, sounds are captured every second)
WEEK 6 // 06.05.2021
1. INTRO TO AUDIO
Lecture 6
3 Dimensions of Sound:
1. Frequency Range
2. Dynamic Range
3. Space
FREQUENCY RANGE (7 subsets)
is the number of cycles of a periodic waveform that occur over a set duration.
Meausured by:
Hertz (Hz)
in circles of a sound wave per second of time. (zoom in approximately 20 times more)
e.g.: 20 Hz = cycling 20 times a second
Sound: when 2 objects hitting together, then create vibration (goes up & down), transmitted through air.
Human hearing: Frequency range from 20 Hz - 20,000 Hz
7 subsets: Sub-bass. Bass, Lower Midrange, Midrange, Higher Midrange, Mid Treble, High Treble.
DYNAMIC RANGE (how loud the sound is - volume)
is the ratio of the loudest undistorted sound to the quietest discernible 能分辨的 sound, expressed in decibels 分贝.
Meausured by:
Decibels (dB)
the threshold of human hearing: 0dB SPL (sound pressure level) (loudest) then negative value lower the volume
the threshold of pain : 130dB SPL
SPACE
1. Mono
recorded using 1 single audio channel.
e.g: 1 microphone recording 1 guitar (as using 1 channel_with 1 mic to pick up the sound of the guitar)
- even if record multiple instruments, using 1 microphone = mono recording (captured, played back through 1 channel)
2. Stereo (we chose)
recorded using 2 audio channels.
e.g: phones, laptop speakers, headphones, sound in films, video games, PA systems in clubs, etc.
2 types of stereo:
- True Stereo: when a sound source like an instrument/ dialogue is recorded with 2 microphones.
- Pseudo Stereo: anything plays through 2 channels but isn't recorded in true stereo. (e.g: guitar recorded with 1 microphone, the guitar will be in mono, but played back in stereo)
Benefits:
(1) Localization
The originating direction of a sound in space (recognize what is the direction of the sound comes from)
(2) Spaciousness (3D)
Sense of space in the recording. (surrounded by the environment)
FURTHER READING:
2. ADVANCE INTO PREMIERE PRO
Lecture 7
COLOUR CORRECTION
is the process where every individual clip of video footage is altered to match colour temperature of multiple shots (to a consistent technical standard of appearance_harmony).
Premiere pro- color pannel - right click the waveform (pick either Luma [b&w] & RGB)
* check the Before & After by clicking on the checkbox.
Luma
to better adjust luminosity - highlight, mid-tone, shadow, exposure.
PR: Refer to the video clips and see which one to refer (so same colour temperature).
RGB
use in digital media. (CYMK is used in graphic, print media)
the way we perceive colour.
1. COLOUR CORRECTION
to better balance Temperature & Tint.
Steps:
1. For colour correction- RGB, use WB Selector (picker) to click on the white object in the video, then Premiere Pro will automatically balance the temperature of the video.
* BUT : well-balanced doesn't contribute to Neutral Image (video might become warm or cold))
2. Hence, manually adjust after step 2.
2. COLOUR GRADING
taking what you have done in colour correction one step further, by ALTERING an image for aesthetic and communicative purposes. (Create mood & tell the story)
e.g: movie, film, music video.
Objectives:
1. Increase contrast & saturation
Most of the time (movies) do this, even though some videos like videos on Instagram don't this anymore.
PR: Lumetri Color - Curves - RGB curves - adjust to S curves
2. Apply new tinge of colour (Temperature & Tint)
Single Colour: Bluish, Greenish, Brownish (by adjusting the Temperature & Tint in 'white balance')
Two Colours (Complementary colour): Teal & Orange
TEAL & ORANGE (Contrast occurs)
Orange : Skin tones
Teal : Shadow
🎞PRE: Lumetri Color - Color Wheels & Match (Midtone & Highlight - Orange, Shadow - Teal)
* Need to neutralize the colour in the video, only can further to colour grading.
WEEK 7 // 13.05.2021
No class. (Public Holiday- Hari Raya)
WEEK 8 // 20.05.2021
No class. (ILW)
WEEK 9 // 27.05.2021
1. STORYBOARDING
Lecture 8
STORYBOARD
visual representation of a film sequence and breaks down the action into individual panels.
- Drawings, sketches, reference images, photography to represent each frame.
- A description of the shot (relevant information on the action, dialogue, or composition).
- Shot specs (shot size, lens length, two-shot, etc.)
- Arrows to indicate came/ camera movement/ how each shot connects to the next.
PURPOSE OF STORYBOARD
show IMPORTANT ACTION
continuity editing point
shot composition
indicate camera angle / movement
mop out the scene
STORYBOARDING PROCESS
1. Story breakdown
2. Get shot list ready
3. Use floor plan to mark out camera position
TIPS:
1. Start from EWS / WS, then cut into characters/ objects.
2. Cut between action & reaction.
3. Different framing, angle shot. (camera movement)
4. Use cutaway to create mood.
5. Use cutaway/ C.U. shot as transition for new scene.
6. Layering: Foreground, midground, background. (Contrast in size, distance, focus, brightness, colour)
ANIMATIC
animated storyboard.
FURTHER READING:
2. AUDIO EDITING
Lecture 9
SOUND SHAPING WITH EQ
* Lecture 6 (Week 6: Intro to Audio) has explained.
Frequency Range (Hz)
human hearing: 20 Hz - 20, 000 Hz
7 subsets of frequencies (Sub-bass, Bass, Lower Midrange, Midrange, High Midrange, Mid Treble, High Treble) used to define the Ranges (16 to 60 Hz, etc).
Dynamic Range (dB)
threshold 起点 of human hearing: 0dB SPL (sound pressure level)
threshold 起点 of pain: 130 dB SPL
Space (Mono vs Stereo)
Mono: recorded using single audio channel.
Stereo: recorded using 2 audio channels.
WEEK 10 // 03.06.2021
STOP MOTION
Lecture 10
STOP MOTION
a film-making technique that makes inanimate objects appear to move on their own.
To make it work:
1. place an object in front of camera and snap a photo.
2. then move the object a tiny bit and snap another photo.
3. repeat this process 20- 10000 times, playback sequence in rapid progression.
4. result: the object appears to move fluidly across the screen.
Supplies for Stop Motion Animation:
- 2 pieces of form core / paper (background for assets to be placed )
- collection of objects to animate
- smartphone/ iPad/ DSLR camera
- tripod/ stand to hold device steady
- Stop Motion Animation App / Premiere Pro/ After Effect
PRE-PRODUCTION
1. Prepare a storyboard
2. Clock every shot
3. Calculating the Frames needed (15 FPS).
4. Start collecting sound clips.
5. Prepare materials and build the puppets and background.
SHOOTING
1. Set camera steady
2. Use manual exposure & focus. (no auto expose)
3. Use artificial lightning (consistent light source)
POST-PRODUCTION
Premiere Pro (several methods: edit the video exported from Stop-Motion app/ import photo sequences)
FURTHER READING
WEEK 11 // 10.06.2021
MISE EN SCENE
Lecture 11
MISE EN SCENE (pronounced meez-ahn-sen)
the arrangement of scenery and stage properties in a play.
In French: putting on stage. Translated: "setting the stage"
refers to everything placed on the stage/ in front of the camera, including the set design, lighting, actors.
describes the stuff in the frame and the way it is shown and arranged.
Key Elements of Mise En Scene:
- Composition
- Set Design (Production Design)
- Lighting
- Costume & Props
- Depth of Space
Other elements:
- Hair & Makeup
- Actors
- Location
- Shot blocking & Camera placement
- Film texture
FURTHER READING:
WEEK 12 // 17.06.2021
1. PRODUCTION TEAM
Lecture 12
PRODUCTION TEAM
Producer
the group leader, manage the production from start to finish
Screenwriter
shapes the sequence of events in a film
Directer
oversee the shooting and assembly of a film
Assistant Director
oversee day-to-day management of the cast & crew scheduling, equipment, script, set
Director of Photographer / Cinematographer
head of camera and lighting department of the film
Gaffer
head of the electrical department, the person on set to execute the lighting plane for production
Sound Recordist
head of the sound department on set, record all the sound during filming
Production Designer
create the physical, visual appearance of the film
Film Editor
Assemble the various shots into a coherent 相干连贯的 film
Visual Effect Artist
composite images from different sources (video, film, computer-generated 3D imagery, 2D animations, matte painting & text)
Sound Designer
responsible for post-production sound of a movie.
FILM PRODUCTION
preliminary budget is made, key casts are attached, key creatives are chosen, main locations scouted侦察, multiple script drafts may be written.
Phases of Film Production:
- Development
- Pre-Production
- Production
- Post-production
- Distribution
FURTHER READING:
2. SOUND DESIGN
Lecture 13
4 Important Sound Design Techniques:
- Time stretching/ compression
- Pitch Shifting
- Reversing
- Layering
TIME STRETCHING / COMPRESSION
changes the length of audio without altering its pitch.
PITCH SHIFTING
process of adjusting the pitch of an audio signal upwards or downwards.
REVERSING
the end of the audio will be heard first and the beginning will be last.
LAYERING
arranging several separate sounds together.
WEEK 13 // 24.06.2021
360 VIDEO STORYTELLING
Lecture 14
FURTHER READING:
INSTRUCTION
Module Information Booklet
EXERCISES // PRACTICAL
WEEK 1 // 01.04.2021
Mr. Martin introduced and taught us about the basics of Adobe Premiere Pro. For our first exercise, we were guided on how to compile the short clips given together into one complete video by using Adobe Premiere Pro.
Below is the exercise that we did in the class.
Fig 1: In-class exercise (Mint ads editing) (01/04/2021)
Below is the exercise assigned for us to do independently after class.
Fig 2: Editing exercise (Doristo ads) (07/04/2021)
WEEK 2 // 08.04.2021
EXERCISE 1: Lalin (trim and edit)
We were given a demo tutorial video that guides us on trimming video and were asked to do the editing exercise with the footage provided individually afterward.
Fig 3: Lalin exercise (14/04/2021)
EXERCISE 2: Framing / Shooting Practice 1
We were task to shoot the video according to the frame size mentioned with 3 seconds long in landscape format, and then edit the video in the Premiere Pro using the Premiere Pro file given.
Fig 4: Framing exercise (14/04/2021)
WEEK 3 // 15.04.2021
IN-CLASS EXERCISE: Plot Segmentation
We were tasked to write a plot segmentation based on the animation "Royal Madness" during the tutorial.
Fig 5: In-Class exercise_Plot-Segmentation (15/04/2021)
WEEK 4 // 22.04.2021
Week 4 Tasks
EXERCISE 1: Shooting Practice 2
We were tasked to shoot a 30 seconds dance video that including Wide Shot (High Angle, Low Angle), 3 single full body shots (with groupmates), Middle Shot, M.C.U, C.U, E.C.U. This is a warm-up exercise for Project 2 shoot.
For this exercise, my groupmates and I have decided to do "The Floss" dance in common, other than that we can do whatever dances we want to be included in our video. I chose to dance some viral dances that are popular on TikTok which are "Carson Shearer Dance" and "Orange Justice" (not that pro haha).
After shooting the moves, I edited the video in Premiere Pro.
Fig 6: Shooting Practice 2 (25/04/2021)
FURTHER READING:
EXERCISE 2: 3-Act Structure
We were tasked to do the 3-Act story breakdown on the provided google doc based on the 2 videos given in Google Classroom, which are "Guang" and "32°C Fall in Love"
Fig 7: 3-Act Structure Story Breakdown (27/04/2021)
WEEK 5 // 29.04.2021 (No class_Public Holiday:Labour day)
We were given a task in Google Classroom to add title & end credit to our "LALIN" video that we've done before. Plus, we need to trim it to 30 seconds sharp excluded the title & end credit with "Ripple Edit Tool". We can add a music track to it if we wish to.
Below is the video that I've edited:
Fig 8: Adding title & End credit, trimming, editing exercise (29/04/2021)
WEEK 6 // 06.05.2021
IN-CLASS EXERCISE 1:
We were tasked to do the colour correction and colour grading exercise together by following the demo shown by Mr. Martin in the class.
Fig 9: Colour Correction & Colour grading exercise (06/05/2021)
EXERCISE 2: Colour Correction on our Dancing video
Fig 10.1: Guide on Week 6 Task (Source: Lecture slides)
Fig 10.2: Colour Correction_Dancing Video (06/05/2021)
WEEK 7 // 13.05.2021 (No class)
AUDITION EXERCISE (EQ)
We don't have a class for today as it is a public holiday (Hari Raya Aidilfitri). Instead, Mr. Martin provided us a recorded video of the audition exercise and audio clips in Google Classroom. We were tasked to do the exercise by following the guidance in the video.
We were guided to apply Filter & EQ - Parametric Equalizer in the Multitrack in Adobe Audition to adjust each audio clips' treble, bass, and midrange.
Fig 11.1: Multitrack_Adobe Audition (25/05/2021)
Fig 11.12: EQ 6
Fig 11.13: EQ 6.mp3
WEEK 9 // 27.05.2021
We have given a recorded video and audio files in Google Classroom and were tasked to do independently the Audio Shaping exercise that is part of Project 1.
*Final work is done in Project 1.
- Final Project -
FEEDBACK
WEEK 2 // Module Briefing
No feedback.
WEEK 3 // Framing (shooting exercise)
General Feedback:
Profile MS should be shot from the side.
MCU shot should be framed between the forehead (eyebrow level).
Close-Up shot should be framed closely to the eyebrow level to the upper of the chin.
Specific Feedback:
Over-The-Shoulder shot MCU: should be shot upper abit.
Close-up shot: Should be shot closer.
Wide Shot: Need to include full body, and the scene I've shown in the video could be taken as Medium-Wide shot.
Eyelevel Medium-Wide shot: Need to show until the knee.
Profile MS: Can be shot side abit, as the scene taken could be considered as 3/4 angling shot.
WEEK 4 // Audio Dubbing
*Feedback is written in blogpost Project 1 (link).
WEEK 5 // No-class (Public Holiday)
No feedback given.
WEEK 6 // Colour Correction on our Dancing video
No feedback given.
WEEK 7 // Audition Exercise (EQ)
No class (public holiday).
WEEK 8
No class (ILW).
REFLECTION
Week 1 // Compiling the short clips
The editing exercises are pretty fun, and I enjoyed doing them. I can't wait to gain more knowledge in using Adobe Premium Pro and editing videos.
Week 2 // Lalin (Trim & Edit) & Framing
I found myself interested in framing and video shooting after I did the framing exercise. I love the process of editing and getting the video done, it was cool.
Week 3 // Plot Segmentation
Knowing how to do plot segmentation is important for us to design and tell our story in a logical and effective way.
Week 4 // Shooting Practice 2
I was having fun learning the dance moves and different framing while doing this exercise. Also, this exercise allows me to get better control over Adobe Premiere Pro, in which I know how to adjust the size (scale) of the video, where to adjust the effect, and so on.
Week 5 // Lalin (adding title & end credit, trimming, editing exercise)
From this exercise, I learned a new thing which is how to roll the text with simple steps.
Week 6 // Colour Correction
I gained new knowledge about using Adobe Premiere Pro to do colour correction on the video through this exercise. I feel I need more practice and time to get used to the tools and features of Adobe Premiere Pro in colour correcting and lightning as I still am confused in adjusting the saturation, temperature, exposure, etc. in order to get the desired and expected effect.
Week 7 // Audition Exercise (EQ)
I enjoyed this exercise as I think it is fun to deal with audio or music. Yet, it's abit challenging to pay attention in comparing and differentiating the difference of each audio clip and adjusting their treble and bass in order to match the original audio. I can't wait to learn more about Adobe Audition.
Week 8 // No class (ILW)
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