SONIC DESIGN // Project 1
Week 3 - Week 7 (06/09/2021 - 04/10/2021)
Fann Man Ling - 0344623 (BDCM)
Sonic Design // Mr. Razif
Project 1 // Auditory Imaging
LECTURES
Week 3: Lecture: Track & Clip Automation
Week 4: Lecture: Video Recording & Processing
Week 5: Review on Progression and Brief on Submission requirements
Week 6: Final Feedback and Review on Project 1
Week 7: Project 1's Submission deadline
INSTRUCTION
Module Information Booklet
PROJECT 1 // Auditory Imaging
WEEK 3 // 06.09.2021
We were asked to create an audio image using any of the combinations below or other options which need to discuss and get permission from the lecturer. The audio should create an image for the first-person point of view to be able to visualize what is going on based on the audio tracks. Additionally, it must be able to tell a story for the chosen scenario. The only restriction is we are not allowed to use any voice or dialogues.
Below are the choice scenarios:
1. Wildlife + Background
2. Everyday Home Life + Background
3. Cities + Transport + Exterior Atmosphere
4. Industry and Electronic sounds + Background
5. Weather + Background
6. Market + Rural atmosphere + Background
IDEATION
I came up with a story idea that is considered a short film which I believe can be categorized in the third scenario (Cities + Transport + Exterior Atmosphere).
Fig 1: Story Idea #1 (12/09/2021)
PROGRESS
WEEK 5 // 20.09.2021
After deciding my story, I consulted with Mr. Razif after the class. He approved my story and gave me some feedback on how to create some scenes in my story.
ATTEMPT #1
Having the story in my mind and feedback given by Mr. Razif, I then worked on the project. I started off by finding relevant audios from freesound.org and YouTube. Then, I mixed the clips in Adobe Audition.
Below is the mixdown that is without any editing and adjustment:
Fig 2: Attempt 1_Mixdown (27/09/2021)
WEEK 6 // 27.09.2021
ATTEMPT #2
With the mixdown done, I further edited it using all the techniques that I learned throughout the lecture sessions such as track and clip automation, noise reduction, reverb, equalizer, time and stretch, extending durations of audio, and leveling. After receiving feedback from Mr. Razif in the class, I improvised it.
Fig 3: Attempt 2 (03/10/2021)
WEEK 7 // 04.10.2021
ATTEMPT #3
After consulting with Mr. Razif, I refined the work based on the feedback given and decided to change some of the story settings for better visualization. For instance, the beginning part of the audio that showed people chatting around some pub or bar has been changed to the story character (Max) walking out from a noisy club when he was very drunk.
Furthermore, I did a sound foley of the part where the character failed inserting his car key. Particularly, I tried to knock and scratch my pen on different surfaces in an attempt to create the sound that the character failed to insert his key before he successfully inserted the key into the car keyhole.
Final Work:
Fig 4: Final Work_Project 1 (09/10/2021)
WEEK 9 // 18.10.2021
Mr. Razif uploaded our Project 1's submissions on Soundcloud and asked us to pick 3 of the classmates' works that we think are the best from the list. We were required to explain why we chose them.
The classmates' works that I think are excellent:
1. Choo Jia Yi (her work)
This audio work enables me to create an image in my mind which I think has achieved the goal of this project. The relatable railway station ambiance and the smooth storyline have created an immersive experience for me. Moreover, I can see those sound processing techniques taught in the class have been applied in this work.
2. Farissa (her work)
I think her work is nice because she has a smooth storyline in her audio work as well. That creates a clear picture in my mind when I heard the audio. I especially like the muffled sound of music that she made to differentiate the character in different locations where the music was being played. I also think that the depiction of the car ambiance is great, specifically the part that the character wound down the car window.
3. Xin Yi (her work)
I think her depiction of the story is immersive and interesting when I heard the audio, especially the jungle part. Likewise, the storyline is smooth. All the sound processing techniques that she employed in this work have made the picture come up lively in my mind.
FEEDBACK
WEEK 5 // 20.09.2021
Mr. Razif gave me an idea of how to make the dizzy sound effect that shows the unstable condition faced by the character when drunk driving, in which the sound can be appeared muffled and echoish shortly. He also suggested me to bear in mind that the ambiance of outside and inside the car is different as the environment changes.
WEEK 6 // 27.09.2021
Mr. Razif said the audio sounds better and he further suggested me to:
- add an air-con sound in the car.
- sound that is adjusting the air-con during driving to show the character feels uncomfortable and wanted to change the environment to cater to him.
- add some wine glass touching cheers sound effects in the club.
- the part where the character failed to insert his key has to be refined or use another audio clip as it didn't sound match.
WEEK 7 // 04.10.2021
No feedback.
WEEK 9 // 17.10.2021 (Giving out mark score and reasons - 19/20 %)
- Good and consistent quality of the audio choices.
- There's panning, automation, fade in and fade out made in the final work.
- Can see the refinement made in the final work.
- Fulfilled the submission requirement (Folders of Audition files and Final Work)
REFLECTION
During this project, I learned a lot about the practical way to apply sound processing techniques in order to achieve the certain effects that I want. Specifically, using time and stretch, and reverb to design the echo sound that shows the dizziness effect, using panning and leveling techniques to demonstrate distance and hierarchy, using the equalizer to create a particular effect such as muffled sound, editing separately in track, and also clip, using noise reduction and leveling technique to reduce and remove noise, and lastly using adaptive noise reduction to create an injured condition (ears) (hard to explain on this one). Apart from that, I gained more in-depth insight into what makes a decent sound design through this project. In a nutshell, this project was fun and I enjoyed the process a lot!
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