WEEK 6

28/09/2020 (Week 6)
Fann Man Ling - 0344623  (BDCM)
Digital Photography & Imaging
Practical_In-class exercises // Mr. Martin
Lecture & Tutorial // Mr. Fauzi

PRACTICAL

DISPLACEMENT MAP
To map texture onto 2D objects, give depth and a 3D perspective.

Displacement Map of Flag
Before this week class, we were tasked to do 2 exercises (Displacement Map of Flag, Displacement Map of Liverpool) posted on Google Classroom with recorded tutorial video given.

Fig 1: Photo given (Fabric (pattern), Malaysia flag)

STEP 1: Turning the Pattern to B&W and Saving as PSD
We need to change the pattern photo (Fabric) to B&W by using 'Black & White' option under 'Adjustments' in 'Image'. Then, we had to apply 'Gaussian Blur' and saved it as PSD format.

Fig 2.1: Progress_B&W pattern

STEP 2: Displacing the flag
Secondly, we need to place the flag to the original photo of fabric, and applied 'Displace' effect under 'Distort' in 'Filter' with the PSD file of the B&W fabric that have saved just now. Then, we had to apply 'Multiply' blending mode to the flag.

Fig 2.2: Progress_Displace filter

Fig 2.3: Progress_Multiply

STEP 3: Making White Stripes of Flag Obvious.
Thirdly, I changed the background (fabric) to B&W by using 'Black & White' option under 'Adjustments' in 'Image'. Then, I duplicated Layer 1, and applied 'Screen' blending mode to the duplicated layer.

Fig 2.4: Progress_B&W background

Fig 2.5: Progress_Duplicate and apply Screen

STEP 4: Turning Background to White.
Fourthly, I added a new layer, filled it in white solid colour, and added radial gradient. Then, closed the layer visibility of the fabric so that the solid layer appeared. Lastly, I masked the flag by using Quick Selection tool and moved the mask to the fabric layer and then turn on its layer visibility again. 

Fig 2.6: Progress_Solid white & Radial gradient

Fig 2.7: Progress_Mask the flag

Fig 2.8: Progress_Move mask to fabric layer

Result:
Fig 2.9: Displacement Flag_Final .jpg (27/09/2020)

Displacement Map of Liverpool
The second exercise is to displace the emblem of Liverpool onto the girl's face.

  
Fig 3: Photo given

The steps were almost the same with the steps used in the first exercise (displacing Malaysia flag), except using 'Pinch' filter to wrap the Liverpool emblem first before using 'Displace' to fit the emblem to her face.

Fig 3.1: Progress_Pinch filter

Fig 3.2: Progress_Displace filter

Fig 3.3: Progress_Multiply

After displaced the emblem onto her face and applied 'Multiply' blending mode, I used the brush tool set to the colour black to remove the exceed area and her eyes.

Fig 3.4: Progress_Brush

Additionally, we were advised to try another displacement map of the Malaysia flag onto her face. It was simple, we just need to drag the previous finished 'Multiply' mask.

Fig 3.5: Progress_Displacement Map of Malaysia Flag onto her face

Result:

Fig 3.6: Displacement map of Liverpool_Final .jpg (01/10/2020)

Fig 3.7: Displacement map of Malaysia Flag on her face_Final .jpg (01/10/2020)


IN-CLASS EXERCISE
In today's class, Mr. Martin showed us a demo about creating hybrid animal with displacement map .

Hybrid Animal
We were taught to edit the giraffe texture (pattern) onto the first chosen animal which is Sphynx.

Fig 4: Photo given

PROCESS
Animal photo:
1. Apply Black & White filter and Gaussian blur
2. Apply Gaussian Blur
3. Save as displacement map in PSD format
4. Reopen the jpg photo (animal)
(Black and white on the object (background) you want to apply texture on.)

Pattern / Fur photo:
5. Move it to the animal photo.
6. Free transform to resize & rotate
7. Convert to smart object
8. Apply displacement map (Displace-the PSD file that applied B&W previously)
9. Choose blending mode
10. Do masking to clean edges & Brush tool to remove exceed area.
11. Apply new layer to fill with colour as the background.

Fig 5: Hybrid Animal with Displacement map_Final .jpg (28/09/2020)

* Part 2 is on another blog (Project 1)

LECTURE

THE SIMPLIFIED ZONE SYSTEM
For newcomers to photography who use negative film, either colour or B&W.
A Zone system is a system by which you understand and control every level of light and dark to your best advantage.

ZONE SYSTEM CHART
There are 10 'zones' of print. When metering, you'll basically only use the 5 middle zones. Zone 0 is pure black, Zone 10 is pure white, Zone 5 subjectively is middle gray.

Zone 0 (0)
Black, no detail or texture.

Zone I (1)
A slight step above pure black, again no texture or tonality.

Zone II (2)
Black but with first hint of texture.

Zone III (3)
Very dark tones that shows visible texture. Includes black, dark brown, navy, and includes detail. Foliage in the shade, dark wet wood, dark rocks in rivers/streams, dark fur in animals. Will read -2 on in-camera meter.

Zone IV (4)
Royal blue, purple, burgundy, dark red, and dark green. Evergreen trees, deep blue sky, fairly dark skin, dark stone, landscape shadow. Will read -1 on in-camera meter.

Zone V (5)
This is middle gray. 18% Gray card, average blue sky How to Meter Using the Sky, medium red, green, blue (think primary colors), dark orange, most grass, medium skin tones. Reads “0” on in camera meter.

Zone VI (6)
Average Caucasian skin tone, most pastel colors, fog, light blue sky. Will read +1 on in-camera meter.

Zone VII (7)
White with detail, white fur, white clouds, white sand, snow, whites in running water. Will read +2 on in-camera meter.

Zone VIII (8)
Whites with little detail, bright white snow in bright sun, highlights on Caucasian skin.

Zone IX (9)
White without texture, approaching pure white.

Zone X (10)
Pure white. No detail or texture.

FURTHER READING:



TUTORIAL

Consultation for Project 2: Self-Titled

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