3D MODELING // Project 1

Week 6 - Week 8 (06/05/2022 - 22/05/2022)
Fann Man Ling - 0344623 (BDCM)
3D Modeling // Mr. Kamal
Project 1

INSTRUCTION

Module Information Booklet


PROJECT 1: Hard Surface Modeling

We were tasked to create a 3D model of a hard surface object, such as a vehicle, weapon, or robot. Modeling, UV unwrapping and texturing, shading, lighting, and final rendering are all part of the process.

Fig 1.1: Project 1's Brief

Moodboard

I decided to design a futuristic vehicle. Before working on it, I searched for general futuristic aspects in cars to ensure that the end outcome was consistent.

Fig 1.2: Moodboard

Sketch

After gathering all of the references in one place, I have a better concept of how to make it float, which is dependent on the turbos on the sides. This will surely be the characteristic that gives it a futuristic feel. Then I sketched a initial design of the car from the side and top views to get an idea of what the overall result might be.

Fig 1.3: Sketch


Progress

(1) Modeling
Started with a blueprint as a reference for me to create a solid block to map out the overall shape of the car and elements.

Fig 2.1: Modeling Progress

Fig 2.2: Modeling Elements Progress

(2) UV unwrap
I attempted to build a metallic texture on the automobile using UV unwrap with the texture image I downloaded from Google.

Fig 3.1: UV Unwrap Progress

Fig 3.2: UV Unwrap Progress

But it did not appear to work, at least not to my satisfaction. Hence, I decided not to use it.

Fig 3.3: Abandoned UV unwrap

(3) Shade smooth
Initial plan was to make a low poly car without applying 'shade smooth' as it looked odd.

Fig 4.1: Before shade smooth

However, the result is satisfactory once I applied the 'mark sharp' to the desired part.

Fig 4.2: After shade smooth

(4) Shading & Lighting
Conducted several experiments in the 'Material Properties' such as glass and emission effect, and 'Render Properties', as well as the colours for the windows and car body to achieve my desired result. 

Additionally, isocam was created to render an isometric view.

Fig 5.1: Shading Progress

Fig 5.2: Lighting Progress

Texting with light and dark tones of the background:

Fig 6.1: Light background

Fig 6.2: Dark background (Opted for this)

Feedback received from Mr. Kamal for Fig 6.2:
- Try to brighten the right side of the door till the rear end, or else it looks too dark.


Final Work:
More lighting has been added to the location stated in the feedback.

Fig 7.1: 3Q Front

Fig 7.2: Side

Fig 7.3: 3Q Back

Fig 7.4: Front

Fig 7.5: Back

View in Sketchfab📦: https://skfb.ly/ouDLC 


FEEDBACK

WEEK 8 // Final Rendering

Mr. Kamal suggested that I lighten the right side of the door to the back end, otherwise, it will appear too black.


REFLECTION

I spent a long time deciding on colours, and I'm pleased with the result. This project has taught me new skills and techniques, which I greatly appreciate. Overall, I like the learning process and am eager to learn more.

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