3D MODELING // Exercises
Week 1 - Week 4 (01/04/2022 - 22/04/2022)
Fann Man Ling - 0344623 (BDCM)
3D Modeling // Mr. Kamal
Exercises
INSTRUCTION
Module Information Booklet
EXERCISES // PRACTICAL
WEEK 1 // 01.04.2022
We were tasked to download Blender for this week.
WEEK 2 // 08.04.2022
EXERCISE 1: Modeling From Primitives Objects
Fig 1.1: Exercise 1 's Brief
Fig 1.2: Brief of Exercise 1 given by Mr. Kamal
We were supposed to use basic shapes and combine them to make up something in this exercise. However, I was mistaken at first and applied the advanced techniques (Extrude & Loop cut) that we only going to learn in week 3, in doing this exercise.
Attempt #1
Below is the work that 'Extrude' & 'Loop cut' are applied:
I faced an issue when doing my first attempt, in which the objects all ended up in one layer. Mr. Kamal explained that it's because I added the shapes in Edit mode, and the solution is to choose the object in Edit mode again and right-click to select 'Separate', and then choose 'By Loose part'. The objects will be separated in Object mode.
After being told by Mr. Kamal in the class, I only realized that I was supposed to make up something by combining basic shapes, instead of using the tools in edit mode such as Extrude, and Loop cut.
Hence, I redid the exercise:
Attempt #2
The idea of making a Gameboy quickly came across my head when I was brainstorming about the object that I was going to do for this exercise.
I've decided to do BMO, the Gameboy character from "Adventure Time" as I think it would be fun!
I started with a rough sketch of a few views of BMO with some references attached so that I can get a better idea of doing it in 3D in Blender.
Rough Sketch
Fig 1.4: References & Rough Sketch
Fig 1.5: Rough sketch of BMO (20/04/2022)
Tutorials:
I applied the modifier (Boolean) to cut the hole.
I learned to make buttons, and use Boolean (to cut holes), and Bevel (create rounded corners) from this video: Tutorial: Blender Gameboy - Part 1
I learned to make BMO's arms from this video: How to Use Curves in Blender (Tutorial)
Progress:
I initially made the body and buttons before I worked on the screen and back of BMO. Then, I created its limbs with a combination of shapes. The arms were created by adding Curves-Bezier.
Fig 1.6: Making body, buttons, arms, and legs
Sadly, it was a solid body (the BMO's body) until I deleted something on the vertex in edit mode. I can't figure it out and all I can think to solve it was to add cubes inside the body to avoid a hollow body.
Fig 1.7: Hollow body :(
Fig 1.8: Cubes filled inside
Fig 1.9: Applying Boolean to the cylinder to make it a hole
Shade smooth is applied for all the main components in order to make their surfaces look clean and smooth.
Final Work:
Fig 1.10: Final Work_Exercise 1 .pdf (20/04/2022)
WEEK 15 // 10.07.2022
Coloured Attempt
As I have a better understanding of rendering throughout these 15 weeks, I decided to refine this work.
Fig 1.11: 3Q Front
Fig 1.13: Side
WEEK 3 // 15.04.2022
IN-CLASS EXERCISE: Cylindrical shape
Mr. Kamal did a demo on how to model from the cylindrical shape in the class and we were tasked to attempt it later on in the practical session.
Fig 2.1: Outcome_In-class Exercise (15/04/2022)
EXERCISE 2: Modeling From Cylindrical Shape
After learning the methods taught by Mr. Kamal in the class, we were required to make a composition from 3 different objects, such as a plate, bowl, glass, etc by modeling it using modeling tools (Extrude, Bevel, Inset, Loop cut).
Final Work:
Fig 2.2: Final Work_Exercise 2 .pdf (28/04/2022)
WEEK 4 // 22.04.2022
EXERCISE 3: Modeling A Knife
Mr. Kamal showed us a demo in the class to guide us on modeling a knife using Blender. After that, we were tasked to model the knife using hard surface techniques and tools that we learned.
Final Work:
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