3D MODELING // Exercises

Week 1 - Week 4 (01/04/2022 - 22/04/2022)
Fann Man Ling - 0344623 (BDCM)
3D Modeling // Mr. Kamal
Exercises

INSTRUCTION

Module Information Booklet


EXERCISES // PRACTICAL

WEEK 1 // 01.04.2022

We were tasked to download Blender for this week.


WEEK 2 // 08.04.2022

EXERCISE 1: Modeling From Primitives Objects


Fig 1.1: Exercise 1 's Brief 

Fig 1.2: Brief of Exercise 1 given by Mr. Kamal

We were supposed to use basic shapes and combine them to make up something in this exercise. However, I was mistaken at first and applied the advanced techniques (Extrude & Loop cut) that we only going to learn in week 3, in doing this exercise. 

Attempt #1

Below is the work that 'Extrude' & 'Loop cut' are applied:

Fig 1.3: Attempt #1 (extrude & loop cut)

I faced an issue when doing my first attempt, in which the objects all ended up in one layer. Mr. Kamal explained that it's because I added the shapes in Edit mode, and the solution is to choose the object in Edit mode again and right-click to select 'Separate', and then choose 'By Loose part'. The objects will be separated in Object mode. 

After being told by Mr. Kamal in the class, I only realized that I was supposed to make up something by combining basic shapes, instead of using the tools in edit mode such as Extrude, and Loop cut.

Hence, I redid the exercise:

Attempt #2

The idea of making a Gameboy quickly came across my head when I was brainstorming about the object that I was going to do for this exercise.

I've decided to do BMO, the Gameboy character from "Adventure Time" as I think it would be fun!

I started with a rough sketch of a few views of BMO with some references attached so that I can get a better idea of doing it in 3D in Blender.

Rough Sketch

Fig 1.4: References & Rough Sketch

Fig 1.5: Rough sketch of BMO (20/04/2022)

I have watched several tutorial videos on YouTube to make the parts (buttons and body) in order to develop a coherent outcome.

Tutorials: 
I learned to make buttons, and use Boolean (to cut holes), and Bevel (create rounded corners) from this video: Tutorial: Blender Gameboy - Part 1

I learned to make BMO's arms from this video: How to Use Curves in Blender (Tutorial) 


Progress:
I initially made the body and buttons before I worked on the screen and back of BMO. Then, I created its limbs with a combination of shapes. The arms were created by adding Curves-Bezier.

Fig 1.6: Making body, buttons, arms, and legs

Sadly, it was a solid body (the BMO's body) until I deleted something on the vertex in edit mode. I can't figure it out and all I can think to solve it was to add cubes inside the body to avoid a hollow body.

Fig 1.7: Hollow body :(

Fig 1.8: Cubes filled inside

I applied the modifier (Boolean) to cut the hole.

Fig 1.9: Applying Boolean to the cylinder to make it a hole

Shade smooth is applied for all the main components in order to make their surfaces look clean and smooth.

Final Work:


Fig 1.10: Final Work_Exercise 1 .pdf (20/04/2022)

WEEK 15 // 10.07.2022

Coloured Attempt

As I have a better understanding of rendering throughout these 15 weeks, I decided to refine this work.

Fig 1.11: 3Q Front

Fig 1.12: Front

Fig 1.13: Side

Fig 1.14: 3Q back


WEEK 3 // 15.04.2022

IN-CLASS EXERCISE: Cylindrical shape

Mr. Kamal did a demo on how to model from the cylindrical shape in the class and we were tasked to attempt it later on in the practical session.

Fig 2.1: Outcome_In-class Exercise (15/04/2022)


EXERCISE 2: Modeling From Cylindrical Shape

After learning the methods taught by Mr. Kamal in the class, we were required to make a composition from 3 different objects, such as a plate, bowl, glass, etc by modeling it using modeling tools (Extrude, Bevel, Inset, Loop cut).

Final Work:


Fig 2.2: Final Work_Exercise 2 .pdf (28/04/2022)



WEEK 4 // 22.04.2022

EXERCISE 3: Modeling A Knife

Mr. Kamal showed us a demo in the class to guide us on modeling a knife using Blender. After that, we were tasked to model the knife using hard surface techniques and tools that we learned.

Final Work:


Fig 3.1: Final Work_Exercise 3 .pdf (28/04/2022)




Comments

Popular Posts