Advanced Animation // Exercises
Week 1 - Week (02/09/2022 - //2022)
Fann Man Ling - 0344623 (BDCM)
Advanced Animation // Mr. Kamal
Exercises
INSTRUCTION
Module Information Booklet
EXERCISES // PRACTICAL
WEEK 2 // 09.09.2022
EXERCISE 1: Bouncing Ball Animation
To familiarize ourselves with animating in Blender, we were tasked to do the bouncing ball animation in Blender. A template is provided by Mr. Kamal.
ATTEMPT #1
Fig 1.1: Progress_Blender (Ball Rig Materials Provided by Lecturer)
Work:
Fig 1.2: Attempt 1_Bouncing Ball Animation
As I struggled to animate it using the given template, the animation appears unnatural. Hence, I decided to look for tutorials online to make my own version of a bouncing ball and also in the hopes of becoming more comfortable with using Blender for animation.
Fig 1.4: Attempt 2_Bouncing Ball Animation
Fig 1.5: Final Attempt_Bouncing Ball Animation
WEEK 3 // 16.09.2022
EXERCISE 2: Pendulum Swing
We were doing this activity to explore and understand the rigs using the pendulum in order to help us have a better grasp of the rigs.
Fig 2.1: Exercise 2's Brief
Fig 2.2: Final Work_Exercise 2
WEEK 5 // 30.09.2022
EXERCISE 3: Emotion Poses
We were tasked to make poses for Happy, Sad, Angry, and Scared by using the character rigs template provided.
Fig 3.1: Exercise 3's Brief
PROGRESS
Happy Pose
I first built my happy pose by using the below picture as a guide. Since the pose library lacks a smiling face expression, I adjusted the eyes to give the impression of happiness.
Fig 3.2: Reference_Happy
Fig 3.3: Progress_Happy
Sad Pose
Fig 3.4: Reference_Sad
The sad face in the template greatly saved me time by saving me from having to move his facial expression.
Fig 3.4 Process_Sad pose
Angry Pose
Fig 3.6: Process_Angry pose
Fig 3.7: Attempt_Angry
I realized that the figure wasn't on the ground when I saw from the shadow that it was floating. I then made revisions to it and put my final result in the section below.
Scared Pose
Fig 3.8: Reference_Scared
I modified my pose from the reference above. I have made use of the shocked eyes, crawled hand, and opened-mouth poses from the pose library.
Fig 3.9: Process_Scared
Fig 3.10: Attempt_Scared
FINAL WORK
Happy Pose
Sad Pose
Fig 3.12a: Sad Pose
Angry Pose
FEEDBACK
WEEK 2 // EXERCISE 1: Bouncing Ball Animation
Mr. Kamal mentioned that he mistakenly did not update the brief which we should do different balls weight.
WEEK 3 // EXERCISE 2: Pendulum Swing
The drag is unnature, which can be improved.
WEEK 4 // EXERCISE 2: Emotion Poses
- The pose is recommended to use a real human person as a reference for the pose.
- Avoid twinning
- For the happy pose, it is recommended to do it in a 3Q camera view
- For the sad pose, the camera view is advised to change to a close-up shot, and keep the leg firmly planted on the ground rather than hanging over it.
- For the angry pose, it is advisable to slightly bend the body rather than take a straight line of movement.
- bend the fist inwards
- push the shoulder more.
- switch the camera perspective to 3Q.
- For the scared pose, change the camera view to a 3Q perspective and make sure the fist and arm are clearly seen in the fearful position.
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